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🚀  Launched

Layer Lock is available for ZSA keyboards in Oryx! Edit a non-base layer in Oryx and assign Lock Layer to a key (announcement).

Overview

Layers are often accessed by holding a button, using a momentary layer switch MO(layer) or layer tap LT(layer, key) key. But you may sometimes want to “lock” or “toggle” the layer so that it stays on without having to continue to hold the button. One way to do that is with a tap-toggle TT layer key, but here is an alternative.

This post describes a Layer Lock key. When tapped, it “locks” the highest layer to stay active, assuming the layer was activated by one of the following keys:

Tapping Layer Lock again unlocks and turns off the layer. Additionally, when a layer is “locked,” other layer keys such as TO(layer) will override and unlock the layer.

(Side note: This is not to be confused with another meaning of “layer lock,” which refers to a bugged keymap in which it is impossible to switch layers.)

Add it to your keymap

If you are new to QMK macros, see my macro buttons post for an intro.

Step 1: In your keymap.c, add a custom keycode for the Layer Lock key and use the new keycode somewhere in your layout. I’ll name it LLOCK, but you can call it anything you like.

enum custom_keycodes {
  LLOCK = SAFE_RANGE,
  // Other custom keys...
};

Step 2: Handle Layer Lock from your process_record_user() function by calling process_layer_lock(), passing your custom keycode as the third argument:

#include "features/layer_lock.h"

bool process_record_user(uint16_t keycode, keyrecord_t* record) {
  if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
  // Your macros ...

  return true;
}

Step 3: In your rules.mk file, add

SRC += features/layer_lock.c

Step 4: In the directory containing your keymap.c, create a features subdirectory and copy layer_lock.h and layer_lock.c there.

Troubleshooting: If your keymap fails to build, a likely reason is that your QMK installation needs to be updated. If you have the qmk_firmware git repo cloned locally, do a git pull. Or see Updating your master branch for more details.

Example use

Consider a keymap with the following base layer.

Base layer.

The highlighted key is a momentary layer switch MO(NAV). Holding it accesses a navigation layer.

Navigation layer.

Holding the NAV key is fine for brief use, but awkward to continue holding when using these functions continuously. The Layer Lock key comes to the rescue:

  1. Hold the NAV key, activating the navigation layer.

  2. Tap Layer Lock.

  3. Release NAV. The navigation layer stays on.

  4. Make use of the arrow keys, etc.

  5. Tap Layer Lock or NAV again to turn the navigation layer back off.

A variation that would also work is to put the Layer Lock key on the base layer and make other layers transparent (KC_TRNS) in that position. Pressing the Layer Lock key locks (or unlocks) the highest layer, regardless of which layer the Layer Lock key is on.

Customization options

Idle timeout

Optionally, Layer Lock may be configured to deactivate if the keyboard is idle for some time. This is useful to avoid confusion if you get interrupted and step away from your desk while a layer is locked. In your config.h, define LAYER_LOCK_IDLE_TIMEOUT:

#define LAYER_LOCK_IDLE_TIMEOUT 60000  // Turn off after 60 seconds.

where the time is in units of milliseconds. Then in your keymap.c, define (or add to) matrix_scan_user() as

void matrix_scan_user(void) {
  layer_lock_task();
  // Other tasks...
}

The default behavior (when LAYER_LOCK_IDLE_TIMEOUT isn’t set, or set to 0) is that Layer Lock never times out, and in this case it isn’t necessary to call layer_lock_task().

Functions

Use the following functions to query and manipulate the layer lock state.

Function Description
is_layer_locked(layer) Checks whether layer is locked.
layer_lock_on(layer) Locks and turns on layer.
layer_lock_off(layer) Unlocks and turns off layer.
layer_lock_invert(layer) Toggles whether layer is locked.

Representing the current Layer Lock state

There is an optional callback layer_lock_set_user() that gets called when a layer is locked or unlocked. This is useful to represent the current lock state for instance by setting an LED. In your keymap, define

void layer_lock_set_user(layer_state_t locked_layers) {
  // Do something like `set_led(is_layer_locked(NAV));`
}

Interoperation with tri layer

If you use tri layer, a tweak is needed to make the third layer lockable by Layer Lock. The update_tri_layer_state function is usually called from keymap.c in the form

layer_state_t layer_state_set_user(layer_state_t state) {
  return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

Change this to update the state only when the third layer is unlocked:

layer_state_t layer_state_set_user(layer_state_t state) {
  if (!is_layer_locked(_ADJUST)) {
    state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  }
  return state;
}

Compared to DF(layer)

Another way to set a layer to be always on is to set it as the default layer with the DF(layer) keycode, comparable to Layer Lock:

Explanation

Internally, a variable locked_layers tracks the lock state for each layer. It is a bitfield where the kth bit is on if layer k is locked.

On an MO(layer), TT(layer), LM(layer, mod), or LT(layer, key) event, the layer is extracted from the keycode and checked against locked_layers. Since the normal release event handling for these keys is to turn the layer off, we indicate that this handling should be skipped (return false) if the layer is locked to keep the layer on.

For one-shot layer OSL(layer) keys, we check when locking whether the layer being locked is get_oneshot_layer(). If so, we call reset_oneshot_layer() to forget the OSL state. This way the OSL handling doesn’t turn the layer off after the next keypress.

Even when a layer is nominally “locked,” it is possible and expected that other features may nevertheless turn the layer off. To account for this, we compare locked_layers vs. the layer state on each key event and set layers with broken locks to be unlocked.

Acknowledgements

Big thanks to @mwpardue, @drashna, @ujl123, @sporkus, @EdenEast on GitHub and u/DB_Cooper75 on Reddit for contributions and feedback to improve this feature.

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