Ultrasonic Communication Using Consumer Hardware
Pascal Getreuer, Chet Gnegy, Richard F. Lyon, Rif A. Saurous, “Ultrasonic Communication Using Consumer Hardware.” IEEE Transactions on Multimedia, vol. 20, no. 6, pp. 1277–1290, 2018.
Article permalink: https://doi.org/10.1109/TMM.2017.2766049
@article{getreuer2018ultrasonic,
title = {Ultrasonic Communication Using Consumer Hardware},
author = {Pascal Getreuer and Chet Gnegy and
Richard F. Lyon and Rif A. Saurous},journal = {IEEE Transactions on Multimedia},
volume = {20},
issue = {6},
pages = {1277--1290},
year = {2018},
doi = {10.1109/TMM.2017.2766049},
}
Abstract
We have implemented a near-ultrasonic communication protocol in the 18.5–20 kHz band, which is inaudible to most humans, using commodity smartphone speakers and microphones to transmit and receive signals. The protocol described in this paper is a component of Google’s Nearby platform, where near-ultrasound signals are used to establish copresence between nearby devices by transmitting a short token. High-frequency sound does not pass through walls (most energy is reflected), so identified devices are constrained to approximately the same room, “within earshot” of one another. Our protocol has a raw data rate of 94.5 b/s, and we find in real indoor environments that transmission between mobile devices is reliable at 2 m distance and often works at 10 m. We use direct-sequence spread spectrum modulation, which makes it highly robust to multipath, motion, and narrowband noise. We use a 127-chip pseudorandom code, repeating once per data symbol, and modulate its amplitude with orthogonal sine waveforms encoding 4-bit symbol values. We add the orthogonal sines to a constant “pedestal,” which is inefficient in an information-theoretic sense, but makes synchronization easier. We describe a robust and computationally efficient transmitter and receiver implementations and show experiments on real and simulated data.
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